⚔️ WoW Forever Dailywhat the class Discords worked out yesterday, every morning

Holy

Last updated 2026-09-18. Pre-launch reading of the beta and the BlizzCon demo. Nothing is confirmed.
  • Prayer of Healing is the change everyone noticed. Cast it on any player and it heals that player’s group, at 40 yards base instead of 30, so nobody shuffles raid groups for it.
  • Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. is the 31 point capstone and it is the Season of Discovery version, which means you can force it to bounce with a direct heal.
  • Spirit of RedemptionSpirit of RedemptionHoly · Max rank 1 · Changed from ClassicUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Requires 20 points in HolyAll ranks read from demo footage. sits on the path to it, so hardcore players have to spend a point on dying well.
  • Lightwell and Circle of Healing are both out. Binding HealBinding HealHoly · Max rank 1 · New in Forever155 Mana | 40 yd range | 1.5 sec castHeals a friendly target and the caster for 346 to 403. Low threat.Requires 15 points in HolyAll ranks read from demo footage. is a level 25 talent and beats Flash Heal at rank 1.
  • Spiritual GuidanceSpiritual GuidanceHoly · Max rank 5 · Changed from ClassicIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text. lost its damage half. It converts 1% of Spirit to spell damage per point now, against 25% in vanilla, while the healing conversion stayed at 25%.
  • The channel’s read since the demo is that deep Holy is weaker than deep Discipline. The counter-argument has not gone away. All of this is pre-launch.

Which build should I use?

  • If you want Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage.: 19/32, healing almost entirely off the global cooldown with Improved RenewImproved RenewHoly · Max rank 3 · Same as ClassicIncreases the amount healed by your Renew spell by 15%.All ranks read from demo footage. 3/3 and Litany of LightLitany of LightHoly · Max rank 2 · New in ForeverWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text.. One person
  • If you want PenancePenanceDiscipline · Max rank 1 · New in Forever100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. instead: go Discipline. You cannot have both. Confirmed
  • Hybrid: 27/24, which takes Twin DisciplinesTwin DisciplinesDiscipline · Max rank 5 · New in ForeverIncreases the damage and healing of your instant cast spells by 1%.Max rank not read from footage; showing rank 1 text. and MeditationMeditationDiscipline · Max rank 3 · Changed from ClassicAllows 17% of your Mana regeneration to continue while casting.Requires 10 points in DisciplineMax rank not read from footage; showing rank 1 text. and stops short of the Holy capstone. One person

Discipline 19
PIL0/5Power in LightDiscipline · Max rank 5 · New in ForeverYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.Max rank not read from footage; showing rank 1 text.
WS0/2Wand SpecializationDiscipline · Max rank 2 · Changed from ClassicIncreases your damage with Wands by 13%.Max rank not read from footage; showing rank 1 text.
TD5/5Twin DisciplinesDiscipline · Rank 5/5 · New in ForeverIncreases the damage and healing of your instant cast spells by 1%.Rank 5 not read from footage; showing rank 1 text.
SR2/3Silent ResolveDiscipline · Rank 2/3 · Changed from ClassicReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.Requires 5 points in DisciplineRank 2 not read from footage; showing rank 1 text.
HP0/3Holy PrecisionDiscipline · Max rank 3 · New in ForeverIncreases your chance to hit with Holy spells by 6%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text.
IPW3/3Improved Power Word: ShieldDiscipline · Rank 3/3 · Changed from ClassicIncreases the damage absorbed by your Power Word: Shield by 14%.Requires 5 points in DisciplineRank 3 not read from footage; showing rank 2 text.
M0/2MartyrdomDiscipline · Max rank 2 · Changed from ClassicGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text.
MA3/3Mental AgilityDiscipline · Rank 3/3 · Changed from ClassicReduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.Requires 10 points in DisciplineRank 3 not read from footage; showing rank 1 text.
IF1/1Inner FocusDiscipline · Rank 1/1 · Same as ClassicInstant | 3 min cooldownWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.Requires 10 points in DisciplineAll ranks read from demo footage.
M3/3MeditationDiscipline · Rank 3/3 · Changed from ClassicAllows 17% of your Mana regeneration to continue while casting.Requires 10 points in DisciplineRank 3 not read from footage; showing rank 1 text.
IIF0/3Improved Inner FireDiscipline · Max rank 3 · Changed from ClassicIncreases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.Requires 15 points in DisciplineThis rank read from footage; other ranks estimated.
MS1/5Mental StrengthDiscipline · Rank 1/5 · Changed from ClassicIncreases your total Intellect by 3%.Requires 15 points in DisciplineThis rank read from footage; other ranks estimated.
SW1/1Soul WardingDiscipline · Rank 1/1 · New in ForeverReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Requires 15 points in Discipline · Requires points in Improved Power Word: ShieldAll ranks read from demo footage.
IMB0/2Improved Mana BurnDiscipline · Max rank 2 · Changed from ClassicReduces the casting time of your Mana Burn spell by 0.5 sec.Requires 15 points in DisciplineMax rank not read from footage; showing rank 1 text.
P0/1PenanceDiscipline · Max rank 1 · New in Forever100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage.
RH0/5Renewed HopeDiscipline · Max rank 5 · New in ForeverYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.Requires 20 points in Discipline · Requires points in Soul WardingThis rank read from footage; other ranks estimated.
DA0/3Divine AegisDiscipline · Max rank 3 · New in ForeverYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Requires 25 points in DisciplineMax rank not read from footage; showing rank 1 text.
PI0/1Power InfusionDiscipline · Max rank 1 · Changed from Classic173 Mana | 30 yd range | Instant | 3 min cooldownInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline · Requires points in PenanceAll ranks read from demo footage.
Holy 32
TF0/3Twilight FocusHoly · Max rank 3 · Changed from ClassicGives you a 23% chance to avoid interruption caused by damage while casting any spell.Max rank not read from footage; showing rank 1 text.
IR3/3Improved RenewHoly · Rank 3/3 · Same as ClassicIncreases the amount healed by your Renew spell by 15%.All ranks read from demo footage.
HS5/5Holy SpecializationHoly · Rank 5/5 · Same as ClassicIncreases the critical effect chance of your Holy spells by 5%.All ranks read from demo footage.
SW5/5Spell WardingHoly · Rank 5/5 · Same as ClassicReduces all spell damage taken by 10%.Requires 5 points in HolyAll ranks read from demo footage.
DF0/5Divine FuryHoly · Max rank 5 · Same as ClassicReduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.Requires 5 points in HolyAll ranks read from demo footage.
HN1/1Holy NovaHoly · Rank 1/1 · Changed from Classic185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage.
BR0/3Blessed RecoveryHoly · Max rank 3 · Changed from ClassicAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Requires 10 points in HolyMax rank not read from footage; showing rank 1 text.
I3/3InspirationHoly · Rank 3/3 · Changed from ClassicYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.Requires 10 points in HolyRank 3 not read from footage; showing rank 1 text.
HR0/2Holy ReachHoly · Max rank 2 · Same as ClassicIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.Requires 15 points in HolyAll ranks read from demo footage.
IH3/3Improved HealingHoly · Rank 3/3 · Changed from ClassicReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.Requires 15 points in HolyRank 3 not read from footage; showing rank 1 text.
SL0/2Searing LightHoly · Max rank 2 · Changed from ClassicIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Requires 15 points in Holy · Requires points in Divine FuryMax rank not read from footage; showing rank 1 text.
BH0/1Binding HealHoly · Max rank 1 · New in Forever155 Mana | 40 yd range | 1.5 sec castHeals a friendly target and the caster for 346 to 403. Low threat.Requires 15 points in HolyAll ranks read from demo footage.
LL2/2Litany of LightHoly · Rank 2/2 · New in ForeverWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Requires 20 points in HolyRank 2 not read from footage; showing rank 1 text.
SR1/1Spirit of RedemptionHoly · Rank 1/1 · Changed from ClassicUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Requires 20 points in HolyAll ranks read from demo footage.
SG5/5Spiritual GuidanceHoly · Rank 5/5 · Changed from ClassicIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Requires 20 points in HolyRank 5 not read from footage; showing rank 1 text.
SH3/3Spiritual HealingHoly · Rank 3/3 · Changed from ClassicIncreases the amount healed by your spells by 3%.Requires 25 points in HolyRank 3 not read from footage; showing rank 1 text.
PM1/1Prayer of MendingHoly · Rank 1/1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage.
Shadow Magic 0
SF0/5Shadow FocusShadow Magic · Max rank 5 · Changed from ClassicIncreases your chance to hit with your Shadow spells by 1%.Max rank not read from footage; showing rank 1 text.
B0/5BlackoutShadow Magic · Max rank 5 · Same as ClassicGives your Shadow damage spells a 10% chance to stun the target for 3 sec.All ranks read from demo footage.
ST0/5Spirit TapShadow Magic · Max rank 5 · Changed from ClassicGives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.Max rank not read from footage; showing rank 1 text.
SA0/3Shadow AffinityShadow Magic · Max rank 3 · Changed from ClassicReduces the threat generated by your Shadow spells by 10%.Requires 5 points in Shadow MagicMax rank not read from footage; showing rank 1 text.
ISW0/2Improved Shadow Word: PainShadow Magic · Max rank 2 · Same as ClassicIncreases the duration of your Shadow Word: Pain spell by 6 sec.Requires 5 points in Shadow MagicAll ranks read from demo footage.
SR0/2Shadow ReachShadow Magic · Max rank 2 · Changed from ClassicIncreases the range of your offensive Shadow spells by 10%.Requires 5 points in Shadow MagicMax rank not read from footage; showing rank 1 text.
IMB0/5Improved Mind BlastShadow Magic · Max rank 5 · Same as ClassicReduces the cooldown of your Mind Blast spell by 2.5 sec.Requires 10 points in Shadow MagicAll ranks read from demo footage.
IPS0/2Improved Psychic ScreamShadow Magic · Max rank 2 · Same as ClassicReduces the cooldown of your Psychic Scream spell by 4 sec.Requires 10 points in Shadow Magic · Requires points in BlackoutAll ranks read from demo footage.
MF0/1Mind FlayShadow Magic · Max rank 1 · Changed from Classic45 Mana | 20 yd range | ChanneledAssault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.Requires 10 points in Shadow MagicAll ranks read from demo footage.
IMF0/2Improved Mind FlayShadow Magic · Max rank 2 · New in ForeverYour Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.Requires 10 points in Shadow Magic · Requires points in Mind FlayAll ranks read from demo footage.
IF0/2Improved FadeShadow Magic · Max rank 2 · Same as ClassicDecreases the cooldown of your Fade ability by 6 sec.Requires 15 points in Shadow MagicAll ranks read from demo footage.
VE0/1Vampiric EmbraceShadow Magic · Max rank 1 · Changed from Classic40 Mana | 30 yd range | Instant | 1 min cooldownAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.Requires 15 points in Shadow MagicAll ranks read from demo footage.
SW0/3Shadow WeavingShadow Magic · Max rank 3 · Changed from ClassicYour Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.Requires 15 points in Shadow MagicMax rank not read from footage; showing rank 1 text.
S0/1SilenceShadow Magic · Max rank 1 · Changed from Classic225 Mana | 20 yd range | Instant | 45 sec cooldownSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Requires 20 points in Shadow MagicAll ranks read from demo footage.
DC0/2Devouring ContagionShadow Magic · Max rank 2 · New in ForeverReduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.Requires 20 points in Shadow MagicAll ranks read from demo footage.
ED0/2Early DemiseShadow Magic · Max rank 2 · New in ForeverIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.Requires 25 points in Shadow MagicMax rank not read from footage; showing rank 1 text.
D0/5DarknessShadow Magic · Max rank 5 · Changed from ClassicIncreases your Shadow damage done by 2%.Requires 25 points in Shadow MagicMax rank not read from footage; showing rank 1 text.
S0/1ShadowformShadow Magic · Max rank 1 · Changed from Classic345 Mana | Instant | 1.5 sec cooldownAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Requires 30 points in Shadow Magic · Requires points in Vampiric EmbraceAll ranks read from demo footage.

Every posted list is on the builds page.

How it plays

Blanket Renew, keep Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. moving, and use Prayer of Healing on whichever group is taking damage rather than on your own. Holy has no Circle of Healing, and the reworked Prayer of Healing is what the channel expects to cover that hole. Consensus

Holy can still reach Improved Power Word: ShieldImproved Power Word: ShieldDiscipline · Max rank 3 · Changed from ClassicIncreases the damage absorbed by your Power Word: Shield by 14%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 2 text. and Soul WardingSoul WardingDiscipline · Max rank 1 · New in ForeverReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Requires 15 points in Discipline · Requires points in Improved Power Word: ShieldAll ranks read from demo footage. in the Discipline tree, so the cooldown-free shield is not a Discipline exclusive. The absorb value is the same for both specs. What Discipline gets on top is the crit from Weakened Soul and Divine AegisDivine AegisDiscipline · Max rank 3 · New in ForeverYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Requires 25 points in DisciplineMax rank not read from footage; showing rank 1 text.. Consensus

Talents and how they are valued
  • Prayer of Healing can be cast on any player and heals that player’s subgroup, which removes the raid-group shuffling. The tooltip someone caught on stream shows a 40 yard group radius at 1/2 Holy ReachHoly ReachHoly · Max rank 2 · Same as ClassicIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.Requires 15 points in HolyAll ranks read from demo footage. and 48 at 2/2, against 30 in Classic, which one person worked out as roughly 80% more area. Base healing sits a little under Classic’s numbers, around 5 health per mana and about 7 with the holy healing talent. The cast is 3 seconds. Confirmed
  • Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. is the 31 point capstone and it is the Season of Discovery version: a direct heal bounces it, periodic heals do not, and Shadow Word: Death does. It is smart healing, going to whoever has the biggest health deficit including pets, and you can force it back onto the tank when nothing else is hurt. The tooltip implies the old multi-priest munching bug is fixed. One demo healer says Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. plus Renew carried a dungeon well enough that they mostly wanded between heals. Consensus
  • Holy NovaHoly NovaHoly · Max rank 1 · Changed from Classic185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage. heals more than the Classic version and is still party only, so you cannot run around a raid with it. It is also the cleanest way to force Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. to bounce, which gives the target three uninterruptible heals with no cast bar. Consensus
  • Binding HealBinding HealHoly · Max rank 1 · New in Forever155 Mana | 40 yd range | 1.5 sec castHeals a friendly target and the caster for 346 to 403. Low threat.Requires 15 points in HolyAll ranks read from demo footage. is a level 25 talent. One person put its rank 1 against the level 26 Flash Heal: cheaper, about 31% more base healing (a 90 health difference), and it heals the caster too. Heal keeps the better spell coefficient, which will matter as spell power climbs. Confirmed
  • Improved RenewImproved RenewHoly · Max rank 3 · Same as ClassicIncreases the amount healed by your Renew spell by 15%.All ranks read from demo footage. is expected to work off total spell power. One person’s estimate has a Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. priest at around 20% crit pushing Renew’s effective healing coefficient near 145%, crit included. One person
  • Litany of LightLitany of LightHoly · Max rank 2 · New in ForeverWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text. is Holy-only and gives mana back when you rotate healing spells rather than repeating one. Improved Prayer of Healing is gone and Litany covers part of what it did, at the cost of weaving another spell in. One person read it at 10%, the datamine says 20%, and the same datamine has it cutting the heal that follows Holy NovaHoly NovaHoly · Max rank 1 · Changed from Classic185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage. by 20%. One person
  • Spirit of RedemptionSpirit of RedemptionHoly · Max rank 1 · Changed from ClassicUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Requires 20 points in HolyAll ranks read from demo footage. is 15 seconds now, up from 10, and sits on the path to Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage.. “Forced Spirit of RedemptionSpirit of RedemptionHoly · Max rank 1 · Changed from ClassicUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Requires 20 points in HolyAll ranks read from demo footage. makes Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. unviable for me. PenancePenanceDiscipline · Max rank 1 · New in Forever100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. forever” is one reaction; hardcore players say the same thing less politely. Consensus
  • Spiritual GuidanceSpiritual GuidanceHoly · Max rank 5 · Changed from ClassicIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text. converts 1% of Spirit to spell damage per point, 5% at 5/5, against 25% in vanilla. The 25% healing conversion stayed. The channel’s explanation is that healing gear now carries spell damage on its own and a full conversion on top would be too much. Consensus
  • Spiritual HealingSpiritual HealingHoly · Max rank 3 · Changed from ClassicIncreases the amount healed by your spells by 3%.Requires 25 points in HolyMax rank not read from footage; showing rank 1 text. gives around 9% more healing, which is the number people point at when they say the Holy capstone is not worth 31 points. Consensus
  • Twilight FocusTwilight FocusHoly · Max rank 3 · Changed from ClassicGives you a 23% chance to avoid interruption caused by damage while casting any spell.Max rank not read from footage; showing rank 1 text. now reduces pushback on any spell rather than only healing spells, and 3/3 is 70% passive. Healing Focus costs 3 points now. Consensus
  • What is missing: Lightwell and Circle of Healing. Lightwell turned up on one trainer list at level 50 and then did not survive a beta check. “Is Lightwell being removed a bug?” got the reply “That’s the great thing. You don’t.” Confirmed
Crits, coefficients and how Holy compares to a druid
  • Heals over time can crit. InspirationInspirationHoly · Max rank 3 · Changed from ClassicYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.Requires 10 points in HolyMax rank not read from footage; showing rank 1 text.’s tooltip specifies non-periodic critical heals, which is what first tipped people off, and someone caught a heal-over-time tick in a stream video landing for 71 and then critting for 106, half again as large. Whether Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. itself can crit is unknown; it could not in TBC and could in Season of Discovery. Read from demo
  • Spell crit and melee crit are one stat in Forever. Power Word: Shield cannot crit. Consensus
  • Coefficients being passed around: Renew is 1.0, Prayer of Healing 0.286, and the druid Wild Growth 0.54 total at 0.03 per tick over 18 ticks. One person
  • On raw numbers a druid’s Wild Growth heals 285 over 7 seconds on a 6 second cooldown at 43 yards, against roughly 450 from Prayer of Healing. “43 yards for wild growth is still busted though” was the reply to that comparison. One person
  • Resto druids also get Heart of the Wild and Moonglow together, with Omen of Clarity and Wild Growth baseline, which is the comparison priests keep making when they complain about Spiritual GuidanceSpiritual GuidanceHoly · Max rank 5 · Changed from ClassicIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text.. Consensus
  • Datamined priest tier bonuses so far: mana equal to 20% of a healing spell’s base cost when your previous heal was a different spell, and a 5 piece taking a second off Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. and PenancePenanceDiscipline · Max rank 1 · New in Forever100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage.. One person

Holy against Discipline

The read since the demo is that deep Holy is weak. Spiritual HealingSpiritual HealingHoly · Max rank 3 · Changed from ClassicIncreases the amount healed by your spells by 3%.Requires 25 points in HolyMax rank not read from footage; showing rank 1 text. is around 9% more healing, Divine AegisDivine AegisDiscipline · Max rank 3 · New in ForeverYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Requires 25 points in DisciplineMax rank not read from footage; showing rank 1 text. is out of reach because it sits deep in Discipline, and Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. on its own is thought not to pay for 31 points against PenancePenanceDiscipline · Max rank 1 · New in Forever100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage., a cooldown-free shield and Power InfusionPower InfusionDiscipline · Max rank 1 · Changed from Classic173 Mana | 30 yd range | Instant | 3 min cooldownInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline · Requires points in PenanceAll ranks read from demo footage.. Discipline is also the only healing spec with a damage cooldown, which several people read as a guaranteed raid spot in 10 and 20 man where one player’s damage counts for proportionally more. Consensus

The counter-argument is short and has not been answered. Holy can take Improved Power Word: ShieldImproved Power Word: ShieldDiscipline · Max rank 3 · Changed from ClassicIncreases the damage absorbed by your Power Word: Shield by 14%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 2 text. and Soul WardingSoul WardingDiscipline · Max rank 1 · New in ForeverReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Requires 15 points in Discipline · Requires points in Improved Power Word: ShieldAll ranks read from demo footage. anyway, it carries more healing power so its shields land bigger, you cannot stack two shields on one target so a second shielder adds less than it looks, and Prayer of MendingPrayer of MendingHoly · Max rank 1 · New in Forever210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. historically has one of the strongest spell coefficients in the game. If Forever keeps that coefficient, it scales into the top healing spell rather than staying a 31 point novelty. One person