Discipline
- Discipline is the channel’s healing pick. PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage., a Power Word: Shield with no cooldown and Power InfusionPower Infusion173 Mana | 30 yd range | Instant | 3 min cooldownInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline · Requires points in PenanceAll ranks read from demo footage. are the reasons, and it is the only healing spec in the game with a damage cooldown.
- The loop is shield the tank, heal him to fish for crits, let Weakened Soul run down, reshield. There is no Atonement and no Rapture.
- Mana is the open wound. One healer who ran a demo dungeon says shield spam still empties the bar, and nobody agrees on what MeditationMeditationAllows 17% of your Mana regeneration to continue while casting.Requires 10 points in DisciplineMax rank not read from footage; showing rank 1 text. actually gives.
- Holy PrecisionHoly PrecisionIncreases your chance to hit with Holy spells by 6%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text. buys 18% spell hit for three points, which is why the Smite builds live in this tree.
- You cannot reach both PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. and Prayer of MendingPrayer of Mending210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage.. That single constraint decides most healing builds.
- All of it is pre-launch reading from the BlizzCon demo, the datamine and a beta that stops at level 20.
Which build should I use?
- Raids: 33/18, for PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage., Soul WardingSoul WardingReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Requires 15 points in Discipline · Requires points in Improved Power Word: ShieldAll ranks read from demo footage., Divine AegisDivine AegisYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Requires 25 points in DisciplineMax rank not read from footage; showing rank 1 text. and Power InfusionPower Infusion173 Mana | 30 yd range | Instant | 3 min cooldownInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline · Requires points in PenanceAll ranks read from demo footage.. Consensus
- If you go out of mana before the boss dies: 29/22, which trades Power InfusionPower Infusion173 Mana | 30 yd range | Instant | 3 min cooldownInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline · Requires points in PenanceAll ranks read from demo footage. for Litany of LightLitany of LightWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text.. One person
- PvP: 32/19, mostly damage. One person would rather play 33/13/5 so Fear and Mind Control stop getting resisted. One person
- Smite: 32/19 with PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. into Power InfusionPower Infusion173 Mana | 30 yd range | Instant | 3 min cooldownInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline · Requires points in PenanceAll ranks read from demo footage.. One person
Every posted list, with verdicts and trees, is on the builds page.
How it plays
Shield the tank, cast heals on him to fish for crits, bring Weakened Soul down, recast the shield. That is what the tree is built for. One person reading it says the version of Rapture that used to pay for all that shielding has been folded into Renewed HopeRenewed HopeYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.Requires 20 points in Discipline · Requires points in Soul WardingThis rank read from footage; other ranks estimated. instead of being its own talent. One person
PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. is a channel of three ticks and you can take one tick and move. It gains 10% crit against a target carrying Weakened Soul and applies three ticks of InspirationInspirationYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.Requires 10 points in HolyMax rank not read from footage; showing rank 1 text., so on a shielded tank it feeds either a Divine AegisDivine AegisYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Requires 25 points in DisciplineMax rank not read from footage; showing rank 1 text. absorb or the damage reduction. Consensus
Talents and how they are valued
- Power Word: Shield. Soul WardingSoul WardingReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Requires 15 points in Discipline · Requires points in Improved Power Word: ShieldAll ranks read from demo footage. removes the cooldown outright, and Improved Power Word: ShieldImproved Power Word: ShieldIncreases the damage absorbed by your Power Word: Shield by 14%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 2 text. on the way there takes it to 4 seconds and cuts 15% of the mana cost. One person had read that talent as shortening Weakened Soul and was corrected. Soul WardingSoul WardingReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Requires 15 points in Discipline · Requires points in Improved Power Word: ShieldAll ranks read from demo footage. adds no bonus-healing scaling to the shield. The shield cannot crit, its spell power coefficient has always been about 0.1, and two shields do not stack on one target. Consensus
- Divine AegisDivine AegisYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Requires 25 points in DisciplineMax rank not read from footage; showing rank 1 text. is 15% in Forever against 30% in Season of Discovery, and only critical heals produce the absorb. It reads post-crit, so the absorb scales off the critted amount. It sits deep in Discipline, which is the single reason Holy cannot have it. Consensus
- MeditationMeditationAllows 17% of your Mana regeneration to continue while casting.Requires 10 points in DisciplineMax rank not read from footage; showing rank 1 text.. The tree read 50% mana regen while casting against Classic’s 15%, then someone posted a datamined tooltip screenshot suggesting the priest number is lower than the 50% other classes get, and one person puts it at 33% and would rather spend the point on MartyrdomMartyrdomGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text.. Priests played much of Classic at 30%, so even the low reading is a real buff. One person
- Twin DisciplinesTwin DisciplinesIncreases the damage and healing of your instant cast spells by 1%.Max rank not read from footage; showing rank 1 text. at 5/5 only buffs instant casts. Smite and Holy Fire have cast times and PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. is channeled, so in a damage build it helps Holy NovaHoly Nova185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage. and Shadow Word: Pain and nothing else. Whether Mind FlayMind Flay45 Mana | 20 yd range | ChanneledAssault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.Requires 10 points in Shadow MagicAll ranks read from demo footage. and PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. count as instants is unresolved; channeled spells normally fall under cast spells, except the Wrath version of the talent listed both as modified. Consensus
- Holy PrecisionHoly PrecisionIncreases your chance to hit with Holy spells by 6%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text. gives 6, 12 and 18% spell hit across three points, more than the 16 to 17% anyone expects to need on a boss. The healer hit talents are also written as 18%, which the channel takes as deliberate rather than a rounding artefact of three ranks of six. Consensus
- Improved Inner FireImproved Inner FireIncreases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.Requires 15 points in DisciplineThis rank read from footage; other ranks estimated. at 3/3 is 50% more armor, around 630, which one person worked out at roughly 10% physical reduction against a level 60 attacker. One person
- Improved Mana BurnImproved Mana BurnReduces the casting time of your Mana Burn spell by 0.5 sec.Requires 15 points in DisciplineMax rank not read from footage; showing rank 1 text. against Wand SpecializationWand SpecializationIncreases your damage with Wands by 13%.Max rank not read from footage; showing rank 1 text. for the last points. Mana Burn was used in vanilla raids on AQ40 trash and Moam and nowhere else, and one person keeps it anyway because nobody knows what Forever’s raid mechanics look like. One person
- MartyrdomMartyrdomGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text. gives 40% interrupt resistance for six seconds after you are crit. In raids most mobs and mechanics cannot crit you, so most people call it a dead point; in PvP there is no resilience and one person argues you will be crit often enough to make it free. Consensus
- What is missing: Rapture, Atonement, Pain Suppression and Power Word: Barrier. Divine Spirit looks baseline rather than a talent, and the TBC version that gave spell power does not appear to be in. Consensus
Mana, which is the part nobody has solved
- A healer who ran a demo dungeon says shield spam runs you dry, flatly: “it’s still classic with mana as a resource.” Another person relaying a demo video says mana was a genuine struggle healing dungeons. Read from demo
- There is no Shadowfiend or equivalent. Priests have no mana-return cooldown in the visible toolkit, which several people contrast with paladins getting one from Holy Shock and a level 40 talent. Consensus
- Spirit is the regen stat and no mp5 has turned up on any gear Blizzard has shown, so several people expect mp5 is gone. Blizzard said spirit will be more common on gear and every healer should want it. Blizzard said
- Mana no longer arrives on two-second server ticks; it fills smoothly the way it does in retail. The five-second rule still applies. Beta testers confirm both. Confirmed
- Whether Spirit TapSpirit TapGives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.Max rank not read from footage; showing rank 1 text. and MeditationMeditationAllows 17% of your Mana regeneration to continue while casting.Requires 10 points in DisciplineMax rank not read from footage; showing rank 1 text. stack toward 100% regen while casting is unsettled. One person remembers testing years ago that it did not go past 100%. One person
- An Undead priest gets Cannibalize in combat on a 2 minute cooldown for 35% health and mana, plus Dark Sacrifice on 10 minutes, datamined at 1,640 health for 1,640 mana. That is the closest thing in the game to a free Dark Rune. Consensus
Smite, the damage build that lives here
The tree carries a lot of Smite, Holy Fire and Holy NovaHoly Nova185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage. support, and Holy PrecisionHoly PrecisionIncreases your chance to hit with Holy spells by 6%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text. hands you the hit cap for three points at around level 10, which removes the accuracy problem that used to keep Smite off the meters until late in Classic.
- The reworked Searing LightSearing LightIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Requires 15 points in Holy · Requires points in Divine FuryMax rank not read from footage; showing rank 1 text. gives Holy Fire’s ticks a chance to make the next Holy NovaHoly Nova185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage. free. The channel reads it as five separate 10% rolls per Holy Fire cast, and one person points out Holy NovaHoly Nova185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage. never got the WotLK mana cut, so the free proc is what makes the spell usable at all. Holy NovaHoly Nova185 Mana | InstantCauses an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.Requires 10 points in HolyAll ranks read from demo footage. now requires being talented into it even though no arrow connects the two. Consensus
- Holy Fire still has a 3.5 second base cast in the demo, and its damage-over-time half can crit. Because DoTs no longer clip when you recast them, the reason Classic smite parsers dropped Holy Fire from the rotation is gone. Read from demo
- The build argument is 31/20 for PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. into Power InfusionPower Infusion173 Mana | 30 yd range | Instant | 3 min cooldownInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline · Requires points in PenanceAll ranks read from demo footage. against 26/25 for Spiritual GuidanceSpiritual GuidanceIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text., with a third camp at 21/30 that takes PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. and stops. The 26/25 case collapsed when Spiritual GuidanceSpiritual GuidanceIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Requires 20 points in HolyMax rank not read from footage; showing rank 1 text.’s damage conversion was cut to 1% of Spirit per point. One person’s math: a generous 300 Spirit fully raid buffed gives 75 spell power at 5/5, worth about 54 extra base damage per Smite before multipliers. “26/25 is just trying to be a bad Mage” is how one person put it. One person
- The case against the spec is that no talent anywhere raises holy crit damage to 200% the way ShadowformShadowform345 Mana | Instant | 1.5 sec cooldownAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Requires 30 points in Shadow Magic · Requires points in Vampiric EmbraceAll ranks read from demo footage. does for shadow, Sanctity Aura has been removed from the game entirely so paladins have no damage aura, and spell base values were cut across the board. Consensus
- The case for it is itemization. Blizzard added holy damage to cloth (in vanilla the only holy damage cloth piece was Nature’s Embrace), tailoring recipes with holy damage on them are datamined, and someone found a trinket that buffs Smite. One person who raids Classic Era as Smite says the spec does about 1,000 DPS in best-in-slot there and beats shadow without eating debuff slots. Consensus
- The datamined tier set includes Smite and PenancePenance100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldownLaunches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.Requires 20 points in DisciplineAll ranks read from demo footage. dealing 15% more damage to a target carrying your Holy Fire, but the set looks statted for healing, so smite priests expect to chase off-pieces nobody else wants. One person
- Horde smite priests get Judgement of the Crusader now that paladins are Horde-playable. That survived the aura cull. Consensus
PvP notes
- Spell hit needed against a level 60 player is 3%, against 5% for melee. Hit past that only reduces resists and is less efficient. Consensus
- Silent ResolveSilent ResolveReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text. and shadow hit are what one person builds 33/13/5 for, so Fear and Mind Control stop being resisted. One person
- Twilight FocusTwilight FocusGives you a 23% chance to avoid interruption caused by damage while casting any spell.Max rank not read from footage; showing rank 1 text. now reduces pushback on every spell rather than only healing spells, and it stacks with MartyrdomMartyrdomGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Requires 5 points in DisciplineMax rank not read from footage; showing rank 1 text. for 40% more after you are crit. It does nothing against an actual kick. Consensus
- Human Divine Grace removes Weakened Soul from a target and heals them on a 10 minute cooldown, which reads as an immediate second shield on one player. It reportedly cannot be used on yourself. Consensus
- Forever launches with no arenas and no rated PvP. Xaryu says he asked the developers directly. Arenas were announced only for mak’gora on the hardcore realm. Blizzard said
What the channel is arguing about
- Discipline or Holy. Most people say there is no reason to go Holy beyond fun. A smaller group thinks Holy wins on raw healing per second because Prayer of MendingPrayer of Mending210 Mana | 40 yd range | Instant | 10 sec cooldownPlaces a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy · Requires points in Spirit of RedemptionAll ranks read from demo footage. scales well and you cannot stack shields anyway. The long version is on the Holy page. Consensus
- What MeditationMeditationAllows 17% of your Mana regeneration to continue while casting.Requires 10 points in DisciplineMax rank not read from footage; showing rank 1 text. gives. Three numbers are in circulation and no beta character is high enough to settle it. One person
- Whether Smite is a spec or a leveling phase. One camp says taking the smite talents leaves too much healing on the table; the other says a healer takes three points of hit and smites between heals for free. Consensus
- Whether any of this is current, given that Blizzard has said some talents will be reworked during the beta and in the gap before launch. The datamine of build 1.60.1.69876 shows no priest talent changes at all, while warrior, warlock and rogue have the most. One person